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Resources for teaching audio and music technology.



Tutorial Max/MSP patches with exercises, for musical algorithms, including Max:  autochording, arpeggiation, event delay and looping, generative patterns, sequencing, scales, randomness, poisson events. MSP: control smoothing, delay feedback networks, scrubbing, loopstation, live beat cutting, sampler, filtering, chorus-phase-flange, additive synth, subtractive synth, FM synth, karplus-strong, modal synth.

Tutorial Max/MSP patches with exercises, for procedural sound algorithms useful in games, including engines, lightsaber, weather, resonators, surfaces.

Analog to digital conversion simulator for Max/MSP

For demonstrating and experimenting with the principles of sampling, quantization, aliasing, Nyquist, pre and post anti-aliasing filters, dither (triangular/rectangular, pre/post). Different waveforms and sources can be selected, sample rates, quantization depths, filters and dither levels can be adjusted, and the signals at different points auditioned and viewed on oscilloscopes.
Multitrack spatial production:
Ambisonic / Multichannel / Binaural

A Reaper template for integrated spatial production for speakers and headphones.  There are three tiers of buses each feeding forward to the others: ambisonic, speaker array, and binaural. This allows coherent versions of different  kinds of mix to be readily produced. All filtering including HRIR, BRIR is implemented natively within Reaper, giving more routing flexibility.

Binaural example from student Christopher Oliver. Use good headphones, and a good amplifier! : battle.wav (20Mb)

Examples with video here

For more information contact : rdmg1 [@]

Student projects

Some examples of final year music / audio technology
projects I supervised in 2012-13:

Chris Soleman
Measurement of Coventry Foortball Stadium PA acoustics (sweep technique), and comparison with model constructed in CATT simulator using the 3D model of the stadium available from Google Earth.


Edd Perks  ** Winner of 2013 Faculty of Technology Project of the Year **
Design of multichannel infra-red music controller and software, with programmable
multichannel light rig.




Kaviraj Dhadyalla
Electronic Harmonium by modification of an Classical Indian harmonium linked to computer synthesiser. This allows the pitches to be modified for different songs for optimal tuning. The bellows pressure is measured by a sensor via a tube, so the feel of the bellows is still present in the music.





Richard Bradley
Post-production of binaural sound tracks from 5.1 movie sound tracks using Reaper.
Use good headphones, and a good amplifier! Use good headphones, and a good amplifier!

Jurassic Park binaural clip here   (stereo clip for comparison here)


Black Hawk Down binaural clip here   (stereo clip for comparison here)


Signs - house binaural clip here   (stereo clip for comparison here)

Signs - circle binaural clip here    (stereo clip for comparison here)


Signs - circle binaural clip here    (stereo clip for comparison here)