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rdmg1 at dmu.ac.uk



Teaching


Resources for teaching audio and music technology.



  


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Tutorial Max/MSP patches with exercises, for musical algorithms, including Max:  autochording, arpeggiation, event delay and looping, generative patterns, sequencing, scales, randomness, poisson events. MSP: control smoothing, delay feedback networks, scrubbing, loopstation, live beat cutting, sampler, filtering, chorus-phase-flange, additive synth, subtractive synth, FM synth, karplus-strong, modal synth.





music.zip
lightsaber.jpg


Tutorial Max/MSP patches with exercises, for procedural sound algorithms useful in games, including engines, lightsaber, weather, resonators, surfaces. game.zip
ADC.png


Analog to digital conversion simulator for Max/MSP

For demonstrating and experimenting with the principles of sampling, quantization, aliasing, Nyquist, pre and post anti-aliasing filters, dither (triangular/rectangular, pre/post). Different waveforms and sources can be selected, sample rates, quantization depths, filters and dither levels can be adjusted, and the signals at different points auditioned and viewed on oscilloscopes.
ADC.zip
reaper.png
Multitrack spatial production:
Ambisonic / Multichannel / Binaural


A Reaper template for integrated spatial production for speakers and headphones.  There are three tiers of buses each feeding forward to the others: ambisonic, speaker array, and binaural. This allows coherent versions of different  kinds of mix to be readily produced. All filtering including HRIR, BRIR is implemented natively within Reaper, giving more routing flexibility.

Binaural example from student Christopher Oliver. Use good headphones, and a good amplifier! : battle.wav (20Mb)

Examples with video here

For more information contact : rdmg1 [@] dmu.ac.uk




Student projects


Some examples of final year music / audio technology
projects I supervised in 2012-13:


Chris Soleman
Measurement of Coventry Foortball Stadium PA acoustics (sweep technique), and comparison with model constructed in CATT simulator using the 3D model of the stadium available from Google Earth.


stadium.jpg




Edd Perks  ** Winner of 2013 Faculty of Technology Project of the Year **
Design of multichannel infra-red music controller and software, with programmable
multichannel light rig.

flightdeck1.jpg


flightdeck2.jpg


software.jpg





Kaviraj Dhadyalla
Electronic Harmonium by modification of an Classical Indian harmonium linked to computer synthesiser. This allows the pitches to be modified for different songs for optimal tuning. The bellows pressure is measured by a sensor via a tube, so the feel of the bellows is still present in the music.

bellow.jpg

keys.jpg


keySwitch.jpg


pressureSense.jpg





Richard Bradley
Post-production of binaural sound tracks from 5.1 movie sound tracks using Reaper.
Use good headphones, and a good amplifier! Use good headphones, and a good amplifier!


Jurassic Park binaural clip here   (stereo clip for comparison here)

JurassicPark.jpg



Black Hawk Down binaural clip here   (stereo clip for comparison here)

BlackHawkDown.jpg



Signs - house binaural clip here   (stereo clip for comparison here)





Signs - circle binaural clip here    (stereo clip for comparison here)

Signs-circle.jpg




Signs - circle binaural clip here    (stereo clip for comparison here)

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