Project Proposal by Martin Stacey


Sonic Breakout

Software

OO language with sound libraries, possibly MIDI

Covers

HCI, gaming, sound interfaces

Skills Required

Programming, good understanding of music, ideally good understanding of MIDI

Challenge

Conceptual ?? Technical ???? Programming ???

Brief Description

The aim of this project is to develop a computer game that involves the user reacting to and anticipating a sequence of tones produced by the game, and producing his or her own matching or complementary tones.

The form of the game will be dictated by which of two not-very-compatible goals you have for it.

The game could work by having note sequences that depend (1) on how a 'ball' moves through space from high notes to low notes, and from near to far (which could be represented by loudness, or by stereo position, which would be easier from left tor right), and (2) on how the users moves his or her 'bat' from low to high. If that weren't hard enough, the game might be made more complicated by the ball hitting obstacles other than the bat or the boundaries, or breaking bricks.

Variants/Extensions

This project could be taken very different ways according to the basic choice of input device.

Instead of a game based on the idea of matching and anticipating moving tone sequences to keep the tone sequence in play, come up with a game based on an entirely different spatial metaphor for sound progressions.


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